![]() ![]() This second type of soldier gives Company of Heroes its Soviet tinge, and can sometimes make it unsatisfying to play. In most missions, squads can be trained at your home base or brought into battle as conscripts. That quirk of population translates to game mechanics: as Soviet general-in-the-sky, I had a near-endless stream of people I could click on to send to their doom. The Soviet war effort hinged on the country's ability to spit out prodigious amounts of young men and women to fight and die for their motherland. Learning about this is harrowing playing it is too. "It's a long way into the 15-hour campaign before Relic's real-time strategy game finds any heroism." The Eastern Front saw the brunt of the war: Germany lost 80% of its Wehrmacht casualties east of Berlin the Soviets themselves lost some 26 million souls overall, 8.6 million of whom were in the military. It's set on World War II's frigid Eastern Front, and is more concerned with rifle-butting home the horror of that bloodiest sector of the conflict. This matters extra for the StuG, because its gun has a range of 50 and its sight range is 35 when it's moving.It's called Company of Heroes 2, but it's a long way into the 15-hour campaign before Relic's real-time strategy game finds any heroism. Keep in mind that the scopes only grant extra vision when the vehicle is stationary, it can't even rotate in place. The scopes doubles the sight radius on the vehicle that upgrades them. The upgrade arrives in the mid-game at 5 Command Points, where your light vehicles (if kept alive) and the first tanks can start to profit from the extra sight radius it gives. Two Commanders provide the the Wehrmacht Ostheer player with Spotting Scopes. Requires German Mechanized Doctrine, Jaeger Armor Doctrine.The pintle machine offers some 1200 rounds per minute of extra protection. Requires friendly and connected territoryĪssault Gun crew uses the pintle-mounted MG 42 for additional defenses against infantry and aircraft.If the terrain is flat and the path of your vehicle doesn't change, enemy guns can still deliver the final blow to your vehicle this way. Be aware that enemy guns can still use the attack-ground command and fire through the smoke. When your vehicle is in danger, press the button and for eight seconds the vehicle will spew smoke out of its canisters and conceal your vehicle immediately.Īctivation of this ability does not interrupt any move commands, so use it when the time is just right. One of the great strengths of this ability is that it doesn't need a lot of micro like the Mortar or the USF Sherman. Smoke can be a powerful tool, especially in defensive manoeuvres. The Panzer Tactician ability comes with quite some commanders and is automatically unlocked on (almost) all vehicles when the necessary command points are reached. ![]() Requires Blitzkrieg Doctrine, Mobile Defense Doctrine, Elite Troops Doctrine, Festung Armor Doctrine, Fortified Armor Doctrine, Spearhead Doctrine.Now it holds all fire, after the patch the main gun will hold fire but the machine gun(s) will still fire at infantry. Waiting with text for the next patch where this ability is likely to change. But it does provide some decent anti-infantry power against enemy infantry that get too close. The StuG III can spend 50 munitions to mount a MG42, which is also forward facing. But like other assualt guns, it sports fairly long range, fairly low reload time, and good penetration power, making it effective against most armor types but not great at countering infantry. This main gun is forward facing, leaving the StuG III vulnerable to flank attacks. Therefore, despite reasonable durability (being slighltly less durable than most medium tanks), the StuG is best used to support other units, usually infantry or Panzer IV medium tanks against enemy vehicles. The 75mm cannon is forward facing but has fairly long range. It is built on the chassis of the proven Panzer III tank, replacing the turret with a fixed superstructure mounting a more powerful gun. G is constructed at the Support Armor Korps for the cost of 280 280, 90 90, 10 10, making it one of the cheapest medium tanks in the game. G (the version we're talking about here) from December 1942, a 7.92 mm MG 34 machine gun could be mounted on a shield on top of the superstructure for added anti-infantry protection. After the Germans encountered the Soviet KV-1 and T-34 tanks, the StuG was first equipped with a high-velocity 7.5 cm StuK 40 L/43 main gun (Spring 1942) and in Autumn 1942 with the slightly longer 7.5 cm StuK 40 L/48 gun. The StuG was designed to fill an infantry close support combat role and early models were fitted with a low-velocity 7.5 cm StuK 37 gun. ![]()
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